Godot 4 Developer for Weather Prototype
USD 30–250
About the project
Hrllo everyone! I need a Godot 4 developer to build a small technical prototype for an ambient 3D weather environment. This is NOT a full game yet. I want to test the weather/simulation systems first before spending money on the final 3D environment. Prototype requirements Godot 4 / GDScript 3D scene using simple placeholder assets Controllable rain intensity Controllable wind intensity and direction Lightning flashes Thunder triggered by lightning with a believable delay based on distance Layered weather/environment audio Basic environmental reactions to wind/rain Simple local control panel to change weather variables in real time Standalone Windows build The code should be structured cleanly so additional weather systems can be added later, such as snow, waves, more environmental reactions, and eventually external controls. Important Visual quality is NOT the priority for this first prototype. I care more about the underlying systems working well and feeling believable. I need the complete editable Godot project/source files at the end of the milestone, along with any documentation needed to understand the systems. Please show me examples of: Godot 4 projects 3D work Weather, VFX, particles, shaders, simulations, environmental systems, or similar technical work I am looking for someone I can potentially continue working with on future systems if the prototype goes well.
Skills required
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