Manual Fallout-Style 3D Avatar

USD 10–30

OpenListed onFreelancer.com
Fixed

About the project

I need a shoulder-length head model sculpted by hand in Blender from a photo I will supply. Think of the classic talking heads in Fallout 1, Fallout 2, and the Sonora mod: slightly “plasticine”, worn, and gritty, yet unmistakably faithful to the original facial structure and hair of the person in the reference image. Scope of work • Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism. • Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable). • Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-like shading. No procedural or AI-generated shortcuts—everything must be brush-painted or baked manually. • Keep mesh topology clean, with sensible edge loops so I can later rig the jaw, eyes, and neck for talking or idle animations. • Create a simple background plate that matches the original games’ dialogue screens: rusty metal, CRT flicker, or vault interiors—your artistic call as long as it screams “classic Fallout”. Deliverable A single Blender project (.blend) containing: 1. Finished, unrigged but animation-ready head model. 2. All hand-painted texture maps (diffuse/albedo at minimum, plus roughness or spec if you use them). 3. The background plane or mesh with its texture. 4. Organised collections and named materials so I can pick up the file and animate right away. Please stick strictly to manual modelling and texturing; AI or auto-generated assets will be rejected. I’m happy to answer style questions or share additional reference shots during the process.

Skills required

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