Realistic Human Blendshapes Creation
INR 12500–37500
About the project
I need an experienced blend shape artist who can sculpt and polish a full set of facial expressions and visemes for human characters that will be viewed up close in a virtual-reality experience. Because the viewer can lean in from every angle, each shape must hold up to scrutiny: lips must compress and stretch believably, cheeks should react to eye squint, and tiny muscle shifts around the nose and brow have to read clearly without causing mesh distortion. The base meshes are already clean and well-topologized; what I’m missing is the complete library of highly detailed expressions—including all common phoneme shapes for real-time lip-sync—and any corrective shapes needed so everything blends smoothly inside Unreal Engine. Maya is our current rigging platform, but I’m flexible if you prefer to sculpt in ZBrush or Blender before delivering the final shapes as .ma or .fbx. Deliverable: • A finalized Maya file (or compatible FBX) containing individual blend shapes for the full FACS/viseme set, ready to plug into an existing UE rig, with no shape-interpenetration or volume loss when combined. I will review by loading the shapes into the rig, running automated lip-sync tests, and inspecting deformations from extreme camera angles. Once the shapes pass those checks, the milestone is cleared.
Skills required
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