Blender / ZBrush Long-Term Modeling
hr INR 100–400
About the project
I’m putting together a small roster of dependable 3D artists who can jump in whenever new work arrives. All projects are handled in either Blender or ZBrush, so deep, day-to-day experience with at least one of these tools is essential. Here’s what you can expect: • A steady flow of modeling tasks—subjects vary from week to week, but each piece must ship with clean topology, well-organized layers, and UVs ready for texturing. • Source files (.blend or .ztl) plus standard exports (.fbx or .obj) delivered via shared cloud folders. • Clear specs up front on polygon budgets, scale, and naming conventions. • Prompt feedback so revisions, when needed, stay minimal. If you also enjoy sculpt-to-texture workflows (Substance Painter, Quixel, or Blender’s native tools), let me know; it isn’t required for every assignment but often earns priority on future briefs. Please include: 1. A concise portfolio link highlighting work done in Blender or ZBrush. 2. Your typical turnaround time for a single game-ready asset. 3. Any special strengths—hard-surface, stylized characters, photoreal props, etc. I’m ready to start assigning the first piece as soon as I find the right fit, and long-term collaboration is the goal. Looking forward to seeing your work!
Skills required
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