Mid-poly Stylized Environment Model Unity
USD 30–250
About the project
I’m looking for a 3D artist to create a fantasy coastal castle/environment for a Unity game based on reference images I will provide. The castle should include the main exterior structure, towers, walls, gatehouse, bridge, courtyards, stairs, and some walkable interior areas. It needs to be usable in-game, so doors, stairs, floors, and passages should line up properly for player movement. I want the overall shape and appearance to follow the reference fairly closely, especially the main towers, central keep, side sections, entrance, and bridge. This does not need to be an extremely high-poly cinematic model. I am looking for a practical, game-ready model that looks good while remaining reasonably optimized for Unity. Existing techniques, modular construction, reusable pieces, and efficient textures are completely acceptable. Deliverables should include the Blender source file, FBX or GLB, and textures/materials. Please keep the model organized into separate logical parts where practical so it can be adjusted later. I would prefer to start with a smaller test section — such as the front entrance, bridge, and towers — before continuing with the entire castle. This is an indie game project, so I’m interested in artists who can work efficiently and offer a reasonable rate. Please include examples of similar medieval, fantasy, castle, or environment work and your estimated cost.
Skills required
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