3D Residential Building Models Needed

USD 250–750

OpenListed onFreelancer.com
Fixed

About the project

I need several residential buildings modeled for real-time use inside a game engine. The meshes should be clean, well-optimized, and fully UV-mapped so I can drop them straight into Unity or Unreal without extra work. I did not lock in a specific level of detail, but think in terms of typical in-game viewing distance: geometry should stay light enough to keep frame rates high while still holding up if the player walks right up to the walls. If you already have a workflow for creating LODs, feel free to suggest it—I’m open to ideas. The style can flex; the core requirement is that the buildings read instantly as homes. Modern, traditional, or even slightly futuristic approaches are all on the table as long as the set looks cohesive. We can settle on final references together once you’re onboard. Deliverables • Game-ready 3D models of the agreed residential buildings (FBX or OBJ) • PBR texture sets (Albedo, Normal, Metallic/Roughness, AO) at 2K resolution • Simple LODs if feasible, named and grouped properly • A quick screenshot or video walkthrough proving everything imports and displays correctly in Unity or Unreal Send over a link to similar work or a short portfolio reel so I can gauge your style and polygon economy, and include your rough timeline for the first draft. Looking forward to collaborating!

Skills required

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