3D Miniature Skeletal Reaper Creation
GBP 250–750
About the project
Lunia-Style Miniature Skeletal Reaper We are looking for a skilled 3D character artist and animator to create one original, low-poly, game-ready miniature skeletal reaper creature for a Lunia-style project. This is not for a large boss model. We only require a smaller, simplified miniature version that can work as a compact enemy, summon, companion, collectible, or decorative in-game creature. We can provide Lunia textures, examples of similar models, and other references to help match the required art style, polygon level, proportions, materials, and in-game detailing. Creature design The model should be an original dark-fantasy skeletal reaper creature with: A skull-like head with menacing glowing eyes. Skeletal torso and elongated arms. Clawed hands, short blade-like forearms, or small scythe-style weapons. A small spider-like lower body. Fewer legs than a full-sized spider creature—ideally four or six legs. A compact, miniature silhouette that remains recognisable and intimidating. Low-poly geometry that gains detail through texture work and materials. A visual style that fits alongside Lunia-inspired game assets. The character can take broad inspiration from dark-fantasy anime skeletal reaper creatures, but it must be an original design and must not directly copy any copyrighted character, model, or animation. Required animations The miniature model must be fully rigged and supplied with the following animation clips: Animation Description Idle A smooth looping idle with subtle head, arm, body, and leg movement Walk/Crawl Looping ground movement Run/Fast crawl Faster looping movement animation Basic attack A quick claw, blade, or scythe attack Heavy/special attack A stronger lunge, spin, slam, or similar reaper-style move Hit reaction Brief damage or stagger response Death Full death animation Ceiling/rooftop drop entrance A dramatic ambush animation: the miniature begins in a folded or hanging pose above the scene, drops quickly from a rooftop/ceiling, lands with impact, then transitions into its combat idle pose Drop entrance requirements The drop animation should be original but convey the same dramatic feel as an anime monster ambush: Start in a compact hanging, crouched, or folded pose. Fall from an elevated off-screen position. Have limbs react naturally during the descent. Land with a visible impact and a brief recovery motion. Finish in a threatening ready-to-fight stance. Transition smoothly into the idle animation. The movement should be quick and suitably scaled for a miniature creature. Deliverables Please provide: One finished low-poly miniature skeletal reaper model. Fully rigged character with cleanly named bones. Complete animation set listed above. UV map, textures, materials, and editable texture files where applicable. Original working files, preferably Blender, Maya, or 3ds Max. Game-ready exports, preferably FBX and/or GLB. Clearly named and separated animation clips. Preview renders, a turntable, or an animation-preview video before final delivery. One reasonable revision round. Technical requirements Clean, optimised topology suitable for real-time gameplay. Reduced polygon count appropriate for a small in-game creature. Four or six legs, rather than a full large spider-leg configuration. Correct scale, orientation, pivots, and root motion setup where applicable. Clearly named objects, bones, materials, and animation clips. Neatly organised project folders. No ripped, stolen, or unlicensed third-party assets. Full usage rights for the original commissioned asset and animation work.
Skills required
This job is listed on Freelancer.com. AiZity aggregates listings for discovery only and is not the employer. To bid or apply, use the button in the sidebar.