Unity Survival Game Systems & Environment

hr USD 15–25

OpenListed onFreelancer.com
Hourly

About the project

I’m taking my 3D fantasy survival game from prototype to a polished, playable slice in Unity. Players will harvest resources, craft gear, fight AI-driven enemies and explore an open world dotted with towns, and I need solid systems— not just placeholders— to make that loop feel great. What I still need: • Core gameplay loops: resource harvesting, inventories, crafting stations and responsive third-person combat. • AI behaviour: patrolling, chasing and cooperating enemies, plus simple civilian NPC routines, all running on Unity NavMesh or a behaviour-tree solution you’re comfortable with. • Environment building: sculpting terrain, lighting and weather, then turning my reference images into believable towns and set dressing that invite exploration. We’ll work in Unity 2022 LTS using C#, ScriptableObjects for data and Git for version control. Weekly playable builds and clear commit messages keep us aligned; Discord is where we talk through ideas and tweaks. Deliverable A standalone scene that contains one handcrafted town, surrounding wilderness, two enemy types with working AI, three craftable items, the supporting UI, and a day–night cycle. It must load without console errors and leave key balance values exposed in ScriptableObjects so I can continue iterating after hand-off. If close collaboration and turning loose ideas into something people can actually play excites you, show me a Unity project where you owned similar AI or environment work and outline how you’d tackle the town pipeline first.

Skills required

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